Horrors will have a list of pre-made, classic, monsters and slashers however the GM will also be able to build his own custom Horror to terrorize his players. The Horror is built from the ground up, giving the Horror different traits, weaknesses, and targets. And this all begins by picking an Archetype.
Lots to talk about in this one: Current status of Mars, What went wrong with Directive, What i'm going to do to fix it, and how i'm going to make sure that doesn't happen with Horrors.
In the Mars campaign a few backers got to name and create the mega corporations on Mars.
We have 2 mecha manufacturers, a weapons designer, and the maker of cheap parts for just about anything.
Phoenix ComiC-Con is next weekend and I'm desperately trying to get my stuff together. There will be games of Robotic Age: Mars being run, but I'll also be show casing Directive: Invasion for all who want to play.
I'll post my run times in next week's blog, but until then lets talk about harvesting the planet.
Sorry for the silence everyone. My father passed away a couple of weeks ago and I've had a hard time, well, doing anything at all. But let's try to get back into the the swing of things by posting more Horrors art.
It's time for me to take a break from Mars to talk about my next rpg, Horrors.
Just like The Robotic Age, Horrors uses it own original system to help pull you into the theme and setting. You won't be rolling percentiles or handfuls of d10s... well, unless your character is really skilled.